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Spring 2022
Grad Studio I
Secrets Are No Fun... 
Many Separate Parts
          Infinite Thoughts
          Feel What You Feel
Fragments of Life
The Ramp
          Holographic Music
Butterflies
Unlocking the Space Between
          Web of Grey’s Anatomy

Fall 2021
Senior Studio
Fluid Design 
Uncriticized
Direct Shot
Reflection
Out of Bounds
Motion Graphics
Stein’s Sprinkles 
1 Word: Explode
ASMR
Transient Light
Basketball

Spring 2021
Grad Studio I
Analog < 2020 < Digital
Liminality of the Elevator
Burn(ing)(ed)
Drop the Ball
Shawshank
Junior Type
Lollapalooza
Soft Serve
Strawberry Music Festival
i’m lovin’ it
Curtain

Fall 2020
Senior Studio 
27-1024
Design Nomads
GenZillennial
Protest: Impact & Empathy
A Typographical Metaphor
Motion Graphics
Dystopia
Home
A Piano
Tender Buttons
A Red Hat

Spring 2020
Grad Studio I
Sound of color
Re-Memory
Fenway Typography
COVID-19 Crisis
Limbo
Motion Graphics
Zoom
Breakslow
Layers: Tender Buttons
Neolithic Age
Poetry in LA

Fall 2019
Senior Studio
Brand Matrix
Brand New Worlds
Experimental Typography
The Persistence of Posters
Beasts of No Nation
Interactive Design
Time Will Heal
Sounds of Sunday
Water Waste
10-eye
See it All

Spring 2019
Senior Thesis
Evolution of Words
Dirty Water
The Body is The Bind
Nostalgia 
Primordial Soup

Fall 2018
Grad Studio I
Motion
Unmoved Mover
Rx Bag
Organic Color
Peer Biography

Spring 2018
Senior Thesis
The Waiting Room
The Proprium Method
Tragedy and Growth
Odalisque Now
Favors As Currency

Fall 2017
Grad Studio II
Humor
XB16
Index 17
Meanings
Layered Narratives


Mark



Student Names: Kylie Carrol, Davide Bianchi, Jonathan Pincher, Clay Allen
Project Title: Direct Shot
Project Description:
Direct Shot is an investigation of the process of design. Making as a process encapsulates both elements of rigid structure and unpredictable play. We highlight this disparity by inviting the audience to engage in the crafting of paper airplanes. Paper airplanes follow a fold pattern to complete a specific style of plane, this process parallels many traditional design environments where creators are expected to plan, implement, and fulfill a predetermined goal. On the other hand, paper airplanes are unpredictable in flight and emphasize the element of chance. The unforeseeable is a large influence in the design process, as designers must remain open to new ideas and remain resilient to any obstacles that accumulate along the way. To be a designer is to walk the line between the predetermined and the unknown. This harmony allows for the process itself to help shape the product, creating an end result that is maybe different but more effective than the original plan. We encourage you to engage with our exhibition and make your own paper airplane, aim for the target in the center and see where the experience takes you. 
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Mark
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